Merge To Battle

Merge To Battle

Merge to Battle is a cool real-time evolution strategy game for everyone.
The main goal of the game is to capture all the castles that stand in the way of your knights.
Build and upgrade your castle, upgrade your troops by dressing them in legendary armor and get an invincible fortress!
Explore the entire evolution of warriors by combining two units into a new even stronger one!
Attack to take control of the enemy castle.

Master Merge To Battle: Instructions

- Develop troops to become stronger!
- Build and upgrade your castle to be invincible!
- Connect warriors with each other to get stronger ones!
- Explore the whole evolution of your knights!
- Drag warriors onto the battlefield to send them into battle!
- Install archers on towers to keep enemies away from the castle.
- Capture castles to take their gold for yourself.
- Explore the world as you travel through colorful battlefields.

Which game development software or technology is responsible for the creation of this game?

This game was developed using the WebGL platform.

Is this game designed for kids?

No, children cannot enjoy playing Merge To Battle.

In which category can this game be found?

This is considered a Battle, Merge game.

What are the game’s notable tags?

The tags used to categorize this game are 1player, archery, battlefield, defence, evolution, warrior.

Which game studio made this game?

The team or studio responsible for this game is DAPALAB.

Is the game available for play on mobile phones?

Yes, Merge To Battle works well on mobile devices.

Who is the target gender audience for this game?

This game is designed for Male players.

What age range does this game cater to?

The game can be enjoyed by players in the Kids, Teens, Young Adults, Adults, Seniors age group.

Does the game feature any graphic blood content?

Yes, there is blood shown during gameplay or in cutscenes in Merge To Battle.

Does the game involve any form of inhumanity or cruelty?

Yes, cruelty is part of Merge To Battle’s content.
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